Online Gaming is a Hotbed for DDoS Attacks, According
to Nexusguard Research
Researchers reveal more than 76 percent of Q3 2020 cyber
attacks targeted online gaming and gambling
The increase in online gaming attracted attention from
attackers, resulting in nearly 77% of cyber attacks targeting online gaming and
gambling industries in Q3 2020, according to the Nexusguard Q3 2020 Threat Report. More than a third of these
entertainment attacks focused on online gaming targets. Nexusguard analysts
also reported a 287% increase in total DDoS attacks in the third quarter
compared to the same period last year. Online gaming platforms’ sensitivity to
latency and availability issues makes them ideal DDoS attack targets, and the
online gaming environment is target-rich for perpetrators to capitalize during
the pandemic.
The lockdown and social distancing measures enforced during the pandemic caused
engagement in home entertainment—online gaming, in particular—to soar while
cinemas, bars and other usual entertainment venues remained closed. Gamers have
become an irresistible target for attackers, particularly because they are
emotionally engaged, socially active, and often spend disposable income on
their gaming accounts. Although online gaming is highly sensitive to latency
and packet loss, Nexusguard researchers warn sensitive detection and
high-capacity mitigation alone are insufficient to overcome large DDoS attacks.
Gaming enterprises and service providers must collaborate to combat attack
tactics through a combination of technology, knowledge sharing and best
security practices.
“Online gaming is snowballing in part due to the growth of cloud computing as
well as the limited options for home entertainment during the pandemic,
providing cyber attackers with a wide population of targets to exploit,” said
Juniman Kasman, chief technology officer for Nexusguard. “Game service
providers, CSPs and other organizations should take steps to safeguard service,
including segregating applications to minimize collateral damage or rehearsing
incident response drills to reduce service disruption during attacks.”
With regards to online gaming, 99.5% of cyber attacks were volumetric in
nature, with 99.4% of attacks consisting of single vector attacks. Perpetrators
aim to consume all bandwidth so that gamers suffer the side effects of latency
and then switch to game server hosts with faster and more stable connectivity.
Nexusguard’s DDoS threat research reports on attack data from botnet scanning,
honeypots, CSPs and traffic moving between attackers and their targets to help
companies identify vulnerabilities and stay informed about global cyber
security trends. Read the full Nexusguard Q3 2020 Threat Report for more details.
Source: Nexusguard media announcement