Juniper Research Finds the Value of Digital Content Will Grow 105% Digital Content Revenue to Exceed $432 Billion Globally by 2026; Driven by Emerging Subscription ModelsA new study from Juniper Research has found that the total market value of digital content will reach $432 billion by 2026; rising from $211 billion in 2021. This represents a growth of 105% over the next 5 years. This value takes into account pay-per-download revenue, in app content spend, subscription revenue and ad spend over digital content. The new study, Digital Content Monetisation: Emerging Opportunities, Future Outlook & Market Forecasts 2021-2026, identified digital games as the sector to generate the highest revenue by 2026; accounting for 45% of the global market value. It predicted that, as subscription services increase in popularity, digital games providers must differentiate their services through unique content. It also highlighted the immediate need for partnerships between digital content platforms and niche content to best position services for future growth.
Maximising the Value of Subscriptions
The report forecast that there will be over 3.3 billion games users by 2026;
rising from 2.7 billion in 2021, and urged games publishers to capitalise on
this growth by offering subscriptions that leverage extensive content
partnerships to provide regularly updated content libraries that justify
ongoing subscription costs.
Report co-author Saidat Giwa-Osagie remarked: ‘Over half of digital content
spend will come from smartphones. However, as subscriptions become increasingly
competitive, niche areas, such as augmented and virtual reality, will need to
be considered when onboarding content partners.’
Content Consumption Habits Will Evolve
The report identified 2 key device channels anticipated to provide new revenue
opportunities over the next 5 years; immersive reality headsets and smart
speakers. It predicted that digital content revenue attributable to these
device categories will grow from $2.4 billion in 2021, to $8.1 billion by 2026;
representing a growth of 275%.
However, the research predicted that North America & Europe will account
for over 50% of revenue from immersive reality headsets and smart speakers by
2026, and anticipated that high device ownership will result in these regions
providing the most opportunities for monetisation over the next 5 years. Source: Juniper Research media announcement |