By Mark Nicholson and Adam Boone
Imagine that we live in a bizarre alternate reality world where there is only one kind of motor vehicle: the pickup truck.
The only family car you would own would be a pickup truck. When you drove the family around someone might have to sit in the bed of the truck. You would commute every day in a pickup truck, through traffic snarls of other pickup trucks.
All goods would be transported, even over long distances, by pickup trucks. There would be no taxis, buses or trains … only pickup trucks with people crammed into the truck beds.
Police, fire, and paramedic first responders would race to the scenes of crimes and accidents in pickup trucks.
And speaking of racing, the Indy 500, Monaco Grand Prix, and other famous races would all feature pickup trucks striving to outrun one another.
It would be a strange and silly world, wouldn’t it?
Yet, this alternate reality mirrors the current state of telecom services in many ways as our industry moves toward content-based services.
Specifically, when we try to move different types of content to subscribers over connections that are not optimized for that type of content, we are effectively using a “one size fits all” approach to service delivery. That’s about like forcing everyone in the world to drive pickup trucks … There is only a subset of cases in which it is the optimal solution.
The Move to N-Play Services
A battle is under way for “share of wallet.” For example, telcos who chose to offer IPTV services and video-on-demand are not competing with only the cable companies; They also are competing against the local DVD rental store.
As telecom grows increasingly competitive, operators are leveraging their converged infrastructure to offer double-play, triple-play, quad-play … up to N-Play services. This march into the multi-play world means that telcos now must recognize that a service is not simply connectivity like it once was. Instead, services comprise both the connectivity and the content that is ultimately destined for consumption by the subscriber.
Content-based services effectively demand application-driven Quality of Service. That is, the application being used to deliver content to the end subscriber – IPTV, VoIP, Gaming, Hosted Apps, etc. – should dictate the QoS and other parameters of the connectivity that