The only publication dedicated to OSS Volume 2, Issue 1 - June 2005 |
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Triple-play: The Hype and the RealityBy Dan Blacharski In the world of business, and especially in the telecom business, every now and then something comes along that just makes so much sense, everybody has to get involved. Naturally, the consequent bandwagon effect changes the very nature of that business segment, realigns the major players, kicks out several minor ones, and revamps all related processes down to the core. Such is the case with triple-play. The enthusiasm is overwhelming, and more startups, as well as incumbent telcos, are climbing aboard. The existence of phone companies, Internet providers, and cable operators as separate entities is coming to an end. With triple-play, providers bundle video, voice, and high-speed data and ultimately, more new offerings will no doubt be tacked on, making today's "triple-play" a platform for quadruple play and beyond. Starhub, the sole CATV operator in its market (Singapore) is already offering quadruple play with its wireless arm plus US CaCos, offering wireless telephony in conjunction with wireless providers. The Competitive Pressure
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